Game Editing > 3D Modeling & Content Creation
3D Modeling WIP Topic
kat:
Oh it's certainly not a waste of time. As you quite rightly said, it's what you're enjoying doing ATM. What I was curious about was where or what this work is leading to, especially since when you normally do something it's to work out a process on route to an end result. Right now I can't see one, unless it's to stock up on 'ideas' or just 'experience'. So yes, involvement in the project you mentioned will be helpful to you, especially with regards to production time-frames, I'm not sure how much of the tricks you've been tinkering with you'll be able to use because when you're on a team stuff like that goes out the window in favour of getting finished results in as quickly as possible.
ratty redemption [RIP]:
again good points and I knew you weren't suggesting I personally was wasting time, considering we both do this kind of thing for a hobby. but whether we can recommend these techniques to other people will become more apparent after the techniques have been used like you said in a team environment.
for me personally the experience I'm gaining in just learning what blender can do is definitely going to help me in the long term, and although I consider a lot of my current work to be tests, I am keeping most of the prefab type models I'm making, for example these crack objects will hopefully be used in several different models or textures, especially as they can be scaled and rotated easier then with a photo source.
ratty redemption [RIP]:
dersaidin said I could post my wip cliff face I'm making for his map, so here is the cliff model (colored green) which he sent me with my particle rocks (red and blue) painted onto it.
after dersaidin has given the go ahead I'll shrink wrap a high density mesh over these then decimate it down to the poly limit of 5000 and clean the mesh up by hand.
kat:
5000? You'll reduce further right? I say that because that seems like a heck of a lot of polygons for that sort of structure, this whole terrain section I did for UC09 was around 5600 and that's an objects that's 4096x4096, so you should be able to knock yours back quite significantly... unless there's a specific reason for the 5000 limit?
ratty redemption [RIP]:
thanks kat, and that was just the limit that dersaidin mentioned, if I can keep it in the hundreds then I'll do so, especially if this model ends up using a custom material with unique normal, spec maps etc then I can save a lot of polys.
oops, I just realized the image I posted was 1/3 of the cliff face. but still the 3 cliff sections probably aren't as large as your terrain there.
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