Game Editing > 3D Modeling & Content Creation
Blender 2.68? New content creator for IMVU
Nilly:
I have opened the console and it said a long culumn about :
WARNING : vertex <Vector <- [coordinates or stuff like that, lot of numbers] has no influences!
the list is very long :(
kat:
If you've made models for Collada then you should already be familiar with the general process, it's basically the same. From that error message it looks like you've either not assigned, or not properly assigned a vertex group to the mesh. Double-check that. As mentioned in the tutorials linked to above, you need to have at least one of those for the item to work in IMVU. Watch/read them again slowly so you properly understand each step of the process otherwise you will just get more confused.
Nilly:
I'm sorry the game was Second Life and its not necessary for him, it's new for me :x
I have follow again all the steps in the tutorial, and YES this error has disappeared, but... same result.
The item does not load, only blank...
I have take a screenshoot :
just one warning, matrix world...? :(
I think i'm good to follow the tutorial third u_u
Nilly:
And my mesh in 3D view if it could help :s
kat:
Re-read this section of the Furniture tutorial; you need to 'set' the size/scale of the object before you export (and before you parent - which means you'll need to unparent the mesh, "Alt+P" select "Keep Transform", then follow the instructions cited).
If the item is blank in IMVU it means you've not assigned your vertex group properly (there isn't one or there's a 'problem' of some kind). Again it says in the tutorials that you need to make sure to have your initial group called "Root" - if you don't do this IMVU won't know what to do with the mesh which is why it doesn't display.
You may also need to properly name your materials so you have at least "Material[0]" etc., instead of "Material.001", this will produce "Material[0].xrf" (good) instead of "Material.001.xrf" (bad) which can be problematic for IMVU to understand (your actual texture images can be called anything you like, it's the material names that are important).
By the way if you have multiple posts you can edit your previous and just add the new info to that, just saves having to scroll through pages of posts with little information.
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