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BCon (Blender Conference) and UI discussions
ratty redemption [RIP]:
another user, or maybe even a dev (?) named senshi, raised the issue that currently the overlay panels also fade in and fade out when toggling, and that he thinks it makes blender "feel slow and bulky" which i personally agree with. also having to pan the 3d window or toggle the property panel, just to be able to edit what underneath it is a pain in the ass to work with, i really hope they leave the option to disable that in preferences.
kat:
There looks to be a 'patch' for that rotational issues here. I've never used the feature myself so can't really comment on it beyond what we've already discussed above - I tend to use the focus on selected approach. There's a bit of confusion WRT 'overlap', it looks like for the most part its 'OFF', but why even have it if the panels are to be opaque (not transparent as mentioned here) for reasons mentioned above concerning resources to render it. SMH.
ratty redemption [RIP]:
thanks kat, and i just finished reading the whole of that page.
re rotate around selection it's a potentially useful feature that i tested years ago, but it can also be problematic and disorientating. so i have it off be default and use the view selected like you, although i've remapped mine to use the shift + home keys.
i also found in the theme color where to turn off the transparency of the property panels, before i read the others talking about it, but that then leaves the only "benefit" being the 3d view doesn't automatically resize itself when the panel is opened. and currently there is a performance hit on my mid range laptop.
i'm about to read your personal rant in the other ui thread here. i'm also shaking my head in disbelief at some of the things i've seen the ui team do today, and how they aren't even aware of some of the default settings as it is, which all versions of blender can be quickly defaulted to check, as long as we've also saved our personal preferences in a startup file.
ratty redemption [RIP]:
campbell, one of the main devs, has apparently disabled the following for the reasons he states:
--- Quote ---Rotate around selection (gives strange behavior too easily)
Region overlap (performance problems)
--- End quote ---
i haven't yet tested the latest builds but basically this sounds like they reverted the defaults back to how they were a few weeks ago.
https://developer.blender.org/T37518#137
kat:
Yep, you can't use overlays and not expect performance hits, that even happened with the panel overlays in Blender 2.49. Why they would realise that and not realise that type of transparency wouldn't cause issues is beyond me.
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