Game Editing > General Content Creation

[blender] keyframing custom properties?

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ratty redemption [RIP]:
hi guys, i'm having problems with keyframing some custom property sliders, which via drivers affect the influence sliders of some actions strips. ie i'm trying to use custom properties in the 3d view to blend different actions in the nla editor. if you look at this screen capture, your'll see the graph editor curves are meant to be smooth bezier curves, but currently mine are stepped, resulting in the animation blending stuttering when played back.



is there a way to smooth them out?

i tried setting their interpolation type to bezier, which gave a slight curve as opposed to linear graphs, but they always seem to end up stepped. the reason i have my custom property sliders set to 20 increments, is because that was a comfortable amount of distance i would need to drag the sliders, but also i didn't just want the drivers to instantly switch their target's influence between 0 and 1.

kat:
It looks like there's something keyed at the bottom and top of each step. What do you see when you zoom in to one of the steps? You may also need to edit the beziers manually to reset them and get rid of the hard corners (there should be a smooth option but that might alter the frames rather then smoothing the curve).

ratty redemption [RIP]:
thanks kat, and i've just checked, there are no keyframes on those curves between frame 1-167, and i only got as far as frame 251, also those curves have no modifiers on them.

could this be a bug?

kat:
Only thing I can suggest is trawl through bug tracker and Blender Artists see if you can find anything similar.

http://wiki.blender.org/index.php/Doc:2.4/Manual/Animation/Editors/Ipo/Editing/Curves
http://wiki.blender.org/index.php/Doc:2.6/Manual/Animation/Editors/Graph/FCurves

ratty redemption [RIP]:
thanks kat, i'll have another look at the wiki pages you linked to, as i haven't checked those in a while, but this is the first time i've seen curves like that in blender, unless a stepped modifier was applied.

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