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Where I've Been

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Shaderman:
Nice! I'm very interested in this technology and I'd love to see the code changes you made to q3map2 once you've something to show.

silicone_milk:
nothin to show.

Adding some test code to the heavily coupled q3map2 source from the gtkradiant 1.5 svn repo to see if I can offload some basic functions to the gpu first.

The C++ route was just too much damn work for a hobby project. And the opencl bindings are for C anyways so might as well just stick with it, neh?

I *did* set up ssh and a git repo (svn but better) on my server and once I lock down the ssh access with chroot to keep people from having full access to my server, I'll be opening the repo as read-only to people interested in keeping track.

carnage:
Interesting project Milk. Having done a fair bit of GPU programming myself it will be interesting to see what kind of performance benefits you can get from this. Its defiantly not a trivial matter to move a CPU code into a massively parallel architecture with very limited inter thread communications.

I haven't worked with CUDA or CL though. Will be interesting to see if this is even possible.

silicone_milk:
Thanks. I can see a huge performance increase (theoretically) for the light compiling phase as we're dealing with a lot of floating point math in huge matrices.

OpenCL is a joy to work with. Makes getting code on to the GPU quite easy and has a similar syntax to the ANSI C99 standard of the C programming language.

I'm going to chroot my server tonight I guess. And get that git repo public :)

At the moment I'm working on a kernel for radiosity calculations.

ratty redemption [RIP]:
milk, i can't remember but did ydnar ever get ao to work with q3map?

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