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KatsBits no longer BFCT (where do 'we' go from here?)

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motorsep:
I just added MD5/MD6 to the list. Feel free to put your name on that item #42 :)

The more people will do that, the more Blender devs will see the interest and will be willing to support it.

Yes, Epic has switched to FBX a while back. I have been pondering the idea of replacing Maya plugin in idTech 4 with FBX > MD5 converter. Again, lack of savvy programmers doesn't help for it to come true :/

EDIT: Posted here http://www.doom3world.org/phpbb2/viewtopic.php?f=26&t=26811

Shaderman:
I just found this news and it seems to fit to this topic somehow...

kat:
Yeah that was mentioned during this years BCon. Given my experience with BlenderNetwork all I can say is we'll have to wait and see how it goes.

The Foundation recently went live with the new version of blender.org as well and unfortunately KatsBits and one or two other minor players in the tutorial 'business' were dropped from the Support > Tutorials page - you could be forgiven for thinking there were only three or so tutorial providers (and it's easy to guess who those are). That's going to annoy a few people ;)

motorsep:
Lol, commented on Fb accidentally :)

Sounds like a service aimed at production houses with money. Not at smaller developers.

kat:
lol.. you too can post any time, from anywhere, using anything... as long as it's facebooked!

Would have to agree with your comment though, especially given the general 'studio' focus much of the conversation at this years BCon. Having said that, it's not easy to provide support services for professionals (paid or not) because security and confidentiality are paramount to that user base. I'm getting some things sorted out for KatsBits that will at least further support for game developers on that score.

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