Game Editing > 3D Modeling & Content Creation
Does MD5 have a size limit?
kat:
Oops. See attachment below. The *.blend file has a generated 'checker' texture assigned for the purposes of seeing how the basic UVW map was unwrapping. It's also got several materials assigned to help manage the mesh more easily in terms of area selections (selecting the 'legs', 'arms' and so on). The rough UVW isn't a problem per say except that it tends to cause the mesh to 'facet' - MD5 tends to cause surface splits alone UV edges, it's more important for there to *be* a UV rather than necessarily a 'good' one.
With regards to open surfaces; they can be used but this should be kept to a minimum. For the robots thigh guards, it might be more appropriate to have something more substantial there to indicate something with significant substance that's protecting the hydrological pipework.
Yup yup on the video, it's on the "to-do" list and coming soon ;)
ArcaneLight:
Awesomeness. Thanks again!
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