Game Editing > General Content Creation
Unity 4 Videos
silicone_milk:
lol I'm glad to hear it, Kat.
I don't remember the name of the recorder off the top of my head. It's some Java program that was free and does a hell of a job. It records straight to wmv format which I bring into an editor to clip out periods where I flubbed while speaking and upload straight to youtube.
They really did make Blender integration a breeze. You could build your entire world with Blender and drop it right into Unity. I'm very impressed with it.
I didn't think about the slow speaking in that way. That's a good point.
ratty redemption [RIP]:
milk, i've just watched your 4th video, where you describe importing blender models. that is so cool that unity can import straight from a .blend file, if i understood that correctly?
and does it automatically create a collision hull? do you know if we can assign our own collision hulls, so to simplify the physics on a complex or detailed model?
silicone_milk:
Yep, you just save your .blend file somewhere in your Assets folder for your Unity project and Unity will automagically bring it into the game. It's very cool stuff. I think somebody mentioned that behind the scenes it's actually using the .dae import/export to convert .blend to a Unity-friendly format.
Collision hulls are not automatically generated. However, you can easily add a physics component which uses mesh collision. The component will automatically use the mesh it's attached to essentially turning the meshes that make up your model into a collision hull. You can customize that with simpler meshes if you have crazy geometry too. I think I'll make a video covering collision hulls real quick since that's actually an important question.
ratty redemption [RIP]:
cool and i'll look forward to watching that.
another question, is there an option in the unity editor window to hide the icons for lights and camera?
silicone_milk:
Collision mesh video is up.
I don't know of any way to disable the icons for the camera/lights. I tried playing around in the preferences but didn't see anything that jumped out.
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