Game Editing > General Content Creation

Unity 4 Videos

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silicone_milk:
I've started working on a series of videos for Unity 4 covering the creation of a 2D isometric RPG.

I have it organized in a way where each video covers a specific stage like setting up the camera, creating materials/textures, using prefabs, creating models with blender and bringing them into Unity, etc...

It's been nagging at me for the past couple of days that I might tend to ramble on and talk a bit slow instead of just being concise.

If anybody has the time, I would appreciate getting some feedback on the videos. Did I not go into enough detail with some pieces? Did I spend too much time talking about something else?

You can find the videos here: http://www.youtube.com/playlist?list=PL-JpP-FdwBjlkEtD91GtL8W4l-TEakHM7&feature=view_all

Thanks for your time guys, I really appreciate it  :)

ratty redemption [RIP]:
hi milk, i've recently been thinking about researching into unity, so will gladly check out your videos later on today, and give you any feedback on the presentation that i think of.

silicone_milk:
Thanks Ratty :)

I just got started looking into Unity as well. I touched on it back in its first iteration and wasn't super impressed at first. I came back to it recently while looking for solutions to quickly prototype a game while also being able to launch for mobile devices, browser, and PC.

I considered writing my own engine in MonoGame but it depends on how Unity works out for me. So far prototyping has been a breeze.

ratty redemption [RIP]:
cool, and good luck.

ratty redemption [RIP]:
milk, i've just watched the first 3 videos. and although i agree that you do talk quite slowly, i found them easy to follow.

my only real criticism is when you switched to the game mode (or whatever it's called?) the scale of the objects on screen was tiny, similar to when you were working in photoshop. so although i could follow what you were doing by your commentary, i couldn't easily see, plus there was a lot of wasted screen space in the tutorials as a result of the focal area being so small. not so bad when you were in unity's edit mode.

i hope my feedback isn't discouraging at all? i have just subscribed to your youtube channel, so i definitely think they are worth watching, and i look forward to seeing the workflow from blender to unity.

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