Game Editing > General Content Creation

Blender Symlink

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kat:
1) Append loads in a physical copy of the originating data, creating a completely new and independent instance of the parent - this means it can be edited and changed without affecting the original.
2) A Link creates a reference to the original file, the original stays put and is brought in as a dependent datablock - changes in this context will change the original (and vice versa).

silicone_milk:
It sounds to me like you can think of a Symlink as the Blender Link option then :)

silicone_milk:
Finally got around to writing a C# program that lets you grab multiple files at once and choose a target folder which will make symlinks for every file you've selected in that targeted folder.

It's already been super useful in helping organize my many photo folders  8)

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