Game Editing > 3D Modeling & Content Creation
blender wip psy ambient trance music video project
ratty redemption [RIP]:
good question, and i've thought about syncing some of the visuals to the specific music tracks i intend to use, but probably will leave most of them unsynced, partly for technical reasons, but also i would like my artwork to work with a cross section of music genres and individual tracks, and if it's obviously synced to some music that might detract it working with others.
even with these short clips, when viewed looping, they do appear to automatically sync to some degree with most music i've tested them with.
ratty redemption [RIP]:
here's some direct links a few of my youtube videos.
kat:
How are you setting the effects oscillation (the speed and duration of the blending, swirling and so on)? If it's a property setting it should be relatively straightforward to change the Frames per second to something that corresponds to BMP? 120BPM = 2 beats/second, which is what? 12 frames per/between individual beats (at 24FPS)? That way even if you have ambient music (without obvious beat markers), so long as the tune conforms to BPM you should be able to sync reasonably well.
ratty redemption [RIP]:
thanks kat and i'm mainly key framing the background mesh deformation and node materials using the graph editor. i think i understand what your suggesting and it does sound very cool. do you have any more info or links i could learn more about this?
ratty redemption [RIP]:
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