Game Editing > 3D Modeling & Content Creation
blender wip psy ambient trance music video project
ratty redemption [RIP]:
this is the first of my new psy jelly material renders, since i restarted this project about a year ago.
i'm pretty pleased with the results, although i could only get raytraced refractions and fresnel to work, if i also enabled mirror reflections, blender would lock up. not sure if it is a bug in the 2.66 version i'm using, or if i'm doing something wrong?
i'm using blender internal. if anyone here knows the answer, please post.
kat:
'Mirror' (reflective) renders have always been a bit CPU intensive, that might explain the lock-up. You've definitely learned some '****' rendering techniques doing this project and the end result is certainly very 'trance'! Have you actually put any of these to music and 'published' them yet, as was your original intention, or are you just using the project as an exercise is rendering now?
ratty redemption [RIP]:
thanks kat, and i found a workaround by rendering just the reflective pass, which blender is doing at the moment, then hopefully i can composite that with the rest of the layers.
and thanks very much for the compliment. this commercial project is still going ahead, be it very slowly from my end, although thankfully the trance musician is very patient, partly due i would imagine, to him have several other psy artists he regularly works with, so i'm not holding him up at all.
as i understand it, the intention is we have different versions of the videos, so in the end he might have the same track on two or three different artist's videos, and likewise i might offer my services to another musician in the future, but for the time being, i'm happy just to be working with him.
when i restarted this project last year, i was reasonably confident i could do this artistically, i just vastly underestimated how much research and development i would need to do with blender, and this included learning the post 2.5 interface. and although i'm working (unpaid) full time on this, my 7 year old, second hand pc is very underpowered, so it takes a long time to render even at the 360p resolutions.
we're intending to publish those for free and charge for the 720p versions, but i won't start rendering them properly until i've got the 360p ones as good as i can get them.
for the first full length video, with music, i've decided to leave out the alien jellyfish, because i still have to improve my animation skills with them, although the models and rigs are built, so i'm practising on the less complicated abstract objects like you see above. i have a couple more models to build and then i think i'll have enough for the first video. and by the 3rd or 4th hopefully the jellyfish will be ready.
ratty redemption [RIP]:
here's some test renders of my new "tesseract" model.
i rigged and animated this with bones, and although the results are what i was hoping for, it was really tricky to get working. blender would often deform parts of the tesseract correctly and screw up other parts. i rebuilt the rig 3 or 4 times to get it to this stage.
kat:
Double-check you don't have "Envelopes" selected, if you're weighting bones based on vertex group influence and Envelopes are active, they can interfere with deformation (which is what appears to be happening based on what you've said above).
Those vids definitely have an otherworldly feel. They work better visually because they're much 'cleaner' in appearance (maybe due to the metallic look?), previous vid, on a small screen at least, seem quite noisy by comparison. Interesting stuff.
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