Game Editing > 3D Modeling & Content Creation

blender wip psy ambient trance music video project

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ratty redemption [RIP]:
these next three videos are the last of my tests with this version of the background mesh deformation and camera animation. they are the same as the last few animations although with different colored psy clouds.






ratty redemption [RIP]:

the latest mesh deformation and camera test. i now have about 4 of these combinations that i think are good enough to be used in the final product. each of those can be rendered with my growing library of shader node materials.



top down view from one of blender's 3d editing windows showing the latest mesh deformation and camera animation.



side view of the blender 3d editing window.


ratty redemption [RIP]:
the first of the new mesh deformation and camera animations, using some of my previous shader node materials.






ratty redemption [RIP]:
the combination of this mesh deformation, camera angle and movement, plus the shader node material, does seem to produce a disorientating effect, hopefully after the alien jellyfish foreground objects have been rendered it will give us something more to focus on. more tests needed on this i think.



the next two are less disorientating.




ratty redemption [RIP]:
a slightly tweaked texture warping, displacement node and high frequency layer, blended with my uv test pattern for the latest mesh deformation and camera animation.

edit: he he, i just noticed yt had displayed the following message for me after it had finished processing:

"We detected your video may be shaky. Would you like us to stabilize it?"

i declined the offer, although if the tech they use is non destructive, then that's a cool feature, i just would prefer to do any post processing, if needed, before i upload.

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