Game Editing > 3D Modeling & Content Creation

blender 2.6x vertex weights and bone envelopes?

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ratty redemption [RIP]:
thanks kat, and i think i understand. just to clarify i only tested envelopes a few times but i don't enjoy working with them so haven't been using them since. what workflow would you recommend for me to produce the results of one deforming bone having a falloff effect on the verts in it's group?

re the ba site, it shouldn't take 12+ hrs to determine if a post is spam or not. don't they have staff working in shifts? or do they only work during our day time hours? i can't help but suspect this is more like a draconian form of censorship.

kat:
You might have to do some 'clever' bone pairings or weight-painting to get the desired effect. This does of course depend on what you're trying to do as a deformation.

Re. BA again.. it's not censorship, heh, just forum admins not knowing how to deal with spam properly.

ratty redemption [RIP]:
thanks kat, and now i know it's not a bug and more of a feature, i think i can work around that. what i'm attempting to do is analogous to stretching and distorting uv's in a similar way to 2d morphing and warping apps, and i guess, similar to pinning uv's in blender's image/uv editor, i might be able to use additional bones to help create the falloff effect from the main deforming bone. i'll try that this evening and report back.

re ba. my follow up posts finally did get approved, but only after i complained to wes, the site owner. and considering the registration yesterday was an unnecessarily stressful ordeal, just to get my username and account details accepted, i can't say i'm happy with the service they are providing at the moment. maybe that will improve over time, but for now i'm a lot more comfortable hanging out here on katsbits, where i know, you will always reply to users in need of help, as soon as you get a chance.

ratty redemption [RIP]:
a couple more guys over at the ba forums have posted and one of them, larry phillips, explained further about how the weights are divided between two or more bones, so that is definitely what i needed to work with. i'm doing some more tests but it seems like i'm back on track thanks to you guys, which is a huge relief as i've been struggling to understand this for about a week.

ratty redemption [RIP]:
here's an image of my now functioning test. it was simple once i understood what i was doing.


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