Game Editing > Scripts & Support
[MD5] export add-on for Blender 2.63+
222464:
Ah, thank you! I re-weighted it over and over, but just couldn't get it to work. I finally got it to work by removing the vertex groups. You are my hero! ;D
I am looking forward to the next version!
nemyax:
--- Quote from: 222464 on July 27, 2012, 08:08:55 PM ---I finally got it to work
--- End quote ---
Glad it's worked out for you.
motorsep:
@nemyax: Is there any particular reason, besides perhaps limited knowledge of Blender's API, to not listen to designers and artists to create sane GUI and sane workflow for MD5 exporter ?
nemyax:
motorsep
Apparently the reason is a different opinion of what a "sane" workflow is. I am prepared to explain what few design decisions there are in this script. What is it you're not comfortable with?
Incidentally, who are the aggrieved designers and artists whom this exporter has inconvenienced? And why don't they look elsewhere?
motorsep:
Workflow should be simple - select meshes (models can have several surfaces), select armature, export. No need to mess with layers, or have only single mesh, etc. Just look at the old exporter from 2.49b
Yeah, as usual, programmers see sane workflow one way and artists see it another way :)
I personally not comfortable with constraints you impose in the exporter on how scene should be made, how animation should be done and how it should be exported. The workflow is fundamentally flawed.
"They" have been looking somewhere else and got all new GUI done. Just waiting on part that converts Blender matrices into MD5 format matrices. It's just taking way more time than expected.
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