Game Editing > Scripts & Support

[MD5] export add-on for Blender 2.63+

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motorsep:
There are some folks who are interested in doing this, and therefore I created a mock up of the GUI and technical description, in case you are still interested: http://blenderartists.org/forum/showthread.php?258069-PAID-job-MD5-exporter-for-Doom-3

nemyax:
> types in Action names
A resounding NO. If batch export is to happen in this one, it will be  based on timeline markers, not actions in the Blender sense. I don't want to go near that can of worms.

motorsep:
You need to have each animation in a separate Action. There is IQM exporter that does just that - it takes Action and exports only amount of frames occupied with keys. Nothing more nothing less. Sometimes animation needs to be shorter than Action timeline is, so markers would help a lot.

That's just sane workflow. You exporter provides workflow from 90s, when command line tools were common.

nemyax:
The script has been updated:
1. Added batch export.
2. Added popups blocking the file selector if export is not possible (not implementing this from the start was very lame on my part, sorry about that).

Get it at the usual place: http://arxendofsun.solarsplace.com/downloads/io_scene_md5.zip
Don't forget to read the readme.

Spielkarsten:
I have noticed that the export fails if you have any object transformation on the armature. If you clear that, it works fine. Maybe you could add that to the readme or fix it.

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