Game Editing > Scripts & Support
[MD5] export add-on for Blender 2.63+
nemyax:
A quick note on why mesh and anim export are separated (so that there's no more Drama):
In the course of working with a scene, a completed mesh normally needs to be exported only once. However, you may need to export multiple animations for that mesh. For that reason, anim export is a separate command, and the GUI (one particular dropdown, really) from der_ton and keless' script was not adopted.
motorsep:
Mesh file can be overwritten every time you export, it's just an automated thing. But exporting one Action at a time is a total pain.
nemyax:
--- Quote from: motorsep on June 18, 2012, 06:08:05 PM ---exporting one Action at a time is a total pain.
--- End quote ---
Does the previous script write multiple anims per save?
motorsep:
Ofc, why else would I be asking for improvements :)
nemyax:
I see. I should certainly add that at some point.
I'm not sure when I'll be able to though.
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