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Displacing a mesh to make a simple terrain in Blender

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kat:

Make a simple terrain in Blender using Displace

Making a terrain need not be too difficult an exercise. Using the latest version of Blender the following video tutorial runs through the process of using a subdivided mesh to make a simple terrain using a heightmap to 'displace' the object to form a simple terrain-like surface. An effective and straightforward time-saving solution for producing game ready terrains with relatively little effort.

 - for more detail and example file click here

ratty redemption [RIP]:
kat, is this an updated version of the tutorial you posted last week?

kat:
Not updated per-say. It uses the same heightmap and goes through the same process as before, displacing a mesh, just from the point of view of the newer versions of Blender. Using the same image for displacement means people can see what's going on as a direct comparison between the two versions of the application without worrying too much about incidental issues.

ratty redemption [RIP]:
understood, and cool, i'll go watch this one as well. i previously thought you might of uploaded it again due to your site maintenance.

Lawrence D’Oliveiro:
You don’t actually have to attach the texture to a material before using it in a displace modifier. In the Textures tab, you will see 3 icons for selecting what type of texture you want to set: Material, World or Brush. Pick Brush, set up your texture there, then attach it in the displace modifier.

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