Game Editing > 3D Modeling & Content Creation

[Blender 2.62] issues, problems and changes

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ratty redemption [RIP]:
i'll have to do more tests but yes i think the bug persists. last night i quickly created a similar new mesh in the same location but without any modifiers or shape keys, the vertex snapping/merging worked as i would expect.

overall i am really enjoying working with 2.62 and have no intentions of going back to 2.49b except for converting older .blend files over to the newer versions, it's just some of these bugs are wasting a lot of time which i would perfer to be spending on other things.

ratty redemption [RIP]:
i think i've tracked down this bug from a user's perspective, it seems not related to shape keys as i had previously thought, but rather if a mesh has been scaled in object mode and not then had the scale applied with 3d view > ctrl a > scale

the bug doesn't always happen under those conditions, but if it does then applying scale in object mode seems to fix it.

ratty redemption [RIP]:
has anyone here manged to successfully change it from the default select to tag seam?

when i then try to use alt rmb blender still selects an edge loop. iirc in 2.4x it would allow the closest edge under the mouse cursor to be toggled with seam or crease etc.

3d view > edit mode > tool shelf > mesh options > edge select mode

kat:
I can confirm that not doing what you want because I've been looking for that as well; it was a really handy tool in 2.49 that I think (don't quote me on that) was removed in the 2.5 series. Not entirely sure why (I've not read or seen anything concerning it), but at a guess it'll be something to do with the switch made to the way the 3DView renders objects I bet. Note that the ability may still be there, just hidden as some obscure shortcut or something.

ratty redemption [RIP]:
thanks kat and damn, that was a great time saving feature, i really hope they oneday implement it again.

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