Game Editing > 3D Modeling & Content Creation
[Blender 2.62] issues, problems and changes
ratty redemption [RIP]:
i'm trying to remove some redundant data from my blend files, using the outliner window > display mode > datablocks and current scene.
with certain types of data, for example meshes, textures and materials, we can unlink them and they will then turn to orphans which will then be purged from the blend file next time it is saved and reopened, although apparently only if the data types start off with being linked to objects etc, or have fake users?
i've noticed some data blocks, even without the fake users ticked will stay in the blend file, specifically the actions data.
does anyone know how to purge all redundant data or even just the actions?
kat:
Yeah I've had that happen a few times, the only way to remove them is to open a brand new file and Append the data you want to keep. Doing this usually only brings in the required blocks leaving the 'corrupted' info where it is.
ratty redemption [RIP]:
thanks kat and i started using that workaround earlier today. so really this is the same problem we've always had with blender, and not even the new outliner tools can clean up our blend files? *sigh*
ratty redemption [RIP]:
during the process of starting with a new clean blend file, with no user data other than ui preferences, and then appending objects and all their linked data into the clean blend, i noticed what might be a gamma bug. if you compare these two images, the 2nd one has a lighter grey background to the 3d window, but the world values defined for both blend files are the same.
if this isn't a bug, any idea how to fix this so the 2nd file has the darker gamma? to clarify i don't want to simply give the world a different value, i want it to be consistant across all my projects i do with 2.6x if possible.
kat:
In word 'yes'. It's not a surprise really due to the way Blender uses 'blocks' of data and 'links' therein.. it means these isolated bits of data exist quite legitimately in the files structure even though they may not be used at any given time; ideally you'd want to be able to delete them from the OOPS (Outliner) but that's never really been possible (as you know), probably as a preventative measure to stop Users accidentally deleting blocks that are linked to other elements.
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