Game Editing > 3D Modeling & Content Creation
[Blender 2.62] issues, problems and changes
ratty redemption [RIP]:
is the current version of it buggy? it doesn't behave as i'm used to with 2.4x, i can't find where to set it's threshold.
it often seems to collasps verts that are adjacent to the dragged (selected) verts although several minor grid units away and not close enough for me to want them merged.
3d view > edit mode > mesh menu > automerge editing
kat:
I can't find any settings either so I wonder if it's sensitivity is determined by the "Scale" being used (in "Display:" properties, "N") in the main 3DView - I just tried it and had to pretty much drop the verts on top of each other before they would join together, this is using "Scale: 1.000".
ratty redemption [RIP]:
thanks kat and i'll test that report back, might be tomorrow though as i'm rendering something at the moment.
ratty redemption [RIP]:
hmm, i've done some more tests with the automerge at various grid scale settings and it doesn't appear to make any difference, which is good imo. it also seems only one of my current meshes has the weird snapping/merging behavior of collapsing nearby unselected verts to the dragged ones. the only difference i can think of is that mesh used to have shape keys (morph targets) so maybe that causes the bug?
kat:
If you 'clean' the mesh of any shape keys or influence therein, does the problem still happen?
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