Game Editing > 3D Modeling & Content Creation
How do I add eyes to UniHuman?
sam1:
PAS is just short for platinum arts sandbox;)
I zipped the uh model that comes with the sandboxgamemaker with the model I'm trying to put eyes on called sam1model.blend, here's the link;
http://www.filefactory.com/file/c346e82/n/uh.zip
Thanks a ton for the help, I'll try to flip the normals and check that vertex thing if I can and know how.
sam1:
If that link didn't work try this one;
http://www.zshare.net/download/9922463846d38760/
Edit; I changed the filehost because the earlier asked for emailaddress.
Edit 2;
Link fot the PAS;
http://www.sandboxgamemaker.com/
kat:
Yep, the eyes are inverted so you'll need to do what was mentioned above and flip the normals. You'll also need to set "Smooth" on those so they don't appear faceted in-game (it's not set in the file).
You mentioned above that you tried to add a set of eyes to the mesh? You shouldn't need to do that if "UH" has them built in (you mentioned it does?). So... if the zip file you posted above is the exact model as used in the tools then you'll need to get in touch with SandBox devs and let them know there's an issue with they eyes... I suspect that they're using a double-sided material which means then may not know about the problem.
sam1:
Yes the eyes were inverted but because I flipped normals on whole head the result was that;
http://img585.imageshack.us/img585/5382/screenshot52004.png
Haha:) Anyway, I now know thanks to you what the problem is and I'll have to make the normals flipped before I join them with the mesh.
The UH model that comes with the Platinum arts sandbox has the eyes but the UniHuman blend I used has no eyes...
http://forum.sandboxgamemaker.com/viewtopic.php?p=3890
but has sliders to modify the mesh so I use it. I haven't found updated UniHuman with eyes so I think that the maker of the modified UniHuman just added eyes to it and it was put in the models in sandboxgamemaker. I tried to register in the platinum arts forum but never received email so I can't go there asking if there is updated unihuman with eyes but I haven't found it from the forum or anywhere from net so I don't think or know if it exists unfortunately.
kat:
You can flip the normals before or after joining the spheres to the mesh - use "Ctrl+A" and "Apply > Rotation/Location" to 'fix' the meshes before joining them to the character mesh. To make sure to correct the problem once joined to the mesh, in Edit mode, use "B" (press it twice if you're using 2.49) to select the eye meshes and then flip the normals as per the above; this particular action is selection based so it'll invert whatever is active, that way you won't invert the entire mesh.
The sliders you see aren't for the eyeballs, they're for the socket, the area around the opening for said eyes - sliding those adjusts the size of that area, not the eyeballs themselves (which should generally remain spherical otherwise you get problems when moving them independent of the socket they effectively 'in').
It might be worth getting in touch with SandBox support to sort out your forum issues, you could also probably query them on an updated "UH" file at the same time.
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