Game Editing > 3D Modeling & Content Creation

How do I add eyes to UniHuman?

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sam1:
I have managed to animate and export md5mesh to platinum arts sandbox but I can't seem to add eyes on her head so that they show up in PAS. So I tried another approach and deleted its head, and voila her head was gone but everything else worked fine. I'm very noob to blender and any 3d application but I've tried every trick I've learn from the net but to no avail. Could someone please elaborate how to do that because I would really like to know how to add meshes to it like clothes and accessories but the eys are really what I would like to learn how to do now. The UniHuman I'm using is this version because the one I tried from the author had wierd distortions when exporting to PAS.
http://forum.sandboxgamemaker.com/viewtopic.php?p=3890

My blender is 2.49b on ubuntu

kat:
Looking at the image supplied on sandboxgamemakers forum it looks like the UniHuman isn't yet set up with separate 'eye' meshes. At a guess that means you're going to need to paint them directly onto the character 'skin' as indicated below (see attachment). There should be an image file available/associated with the mesh that will allow you to 'paint' the eyes into the sockets indicated (highlighted red).

[EDIT]correction.. just had a look at the actual file itself, so far as I can tell it doesn't yet have any eyes so the socket is bare - no mesh. If this is correct (I couldn't find any mesh object in any of the other layers in Blender), and based on the meshes construction, it looks like the eyes are going to be spherical objects and that will probably mean separate texture maps.

sam1:
Thanks for the reply kat but I'm still confused.

With PAS comes model named uh and it has eyes added but the question is how do I add them so that they appear in PAS when exporting? I made eyes from part of a sphere and joined them with the head mesh i had separated so now when I pose or move the head the eyes follow but they don't show up in PAS.

Here is link to the pictures I took in blender of uh:
http://imageshack.us/photo/my-images/843/58936946.png/
http://imageshack.us/photo/my-images/811/77132808.png/
http://imageshack.us/photo/my-images/827/29312735.png/
http://imageshack.us/photo/my-images/707/93299701.png/

sam1:
Just to be clear, what I need to know is how to add eye mesh to the existing unihuman so that the md5mesh exporter understands it's part of the unihuman.

kat:
You'll need to post a link to the exact file you're using so I can take a look at that.

For now though, there could be a couple of reasons; it sounds like the eyes might be inverting if they are there in the mesh but not in-game (as per your shots) - that means the faces are pointing inwards so you'll need to (confirm) "Flip Normals" in the "Mesh Tools" panel when in Edit mode. Alternatively if you're editing the mesh and adding structure to it, you need to make sure they are properly vertex parented else they may be 'reset' and collapsed to 0,0,0 grid space on export.

Slightly OT, I searched "PAS" but came up empty. Link?

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