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Wireframe renders using Blender 3D
kat:
How to render wireframe in Blender
Rendering 'wireframe' outlines in Blender 3D is pretty straightforward (not to be confused with 3D View 'wireframe' display mode). In an objects Material properties ("Material"), click the "Wire" button directly under the material list (default is "Surface"). Change the "Diffuse" colour and render ("F12"). The wireframes colour is determined by the Materials "Diffuse" property, 'black' for a 'black' wireframe, 'red' for a 'red' and so on.
- For extensive instructions and sample file download click here
- YouTube - http://www.youtube.com/watch?v=V52EE-ht3ec
ratty redemption [RIP]:
very cool that the devs made it that simple for us in 2.61, i assume this could then be mixed with a solid non black material to get a wireframe over solid rendering?
kat:
I've not tried that yet but in theory yes. Because it's a 'per-material' property, you'd need to make sure that any object you don't want wire rendered is set to use the default "Surface" material property - that might mean doubling up in certain instances, some objects with 'Wire', some without.
ratty redemption [RIP]:
cool and by 'doubling up' do you mean on materials, rather then having duplicate objects? even if the latter, could they have linked mesh data?
kat:
Materials; if you use the same material on many objects, anything you don't want wire rendered will need a duplicate of the original material with "Surface" or "Wire" set as appropriate.
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