Game Editing > 3D Modeling & Content Creation

[Blender 2.61] issues, problems & changes

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kat:

--- Quote ---appears there is no default option to set 3d view > properties > display > all edges as on for all objects
--- End quote ---
I can't confirm the tool operation (see below) but based on what other tools do, yes, it looks like these types of features are enabled on a 'per-object' basis, likely as an optimisation - it's less CPU intensive to enable it on everything rather than just the selected objects.

I've never quite understood what "All Edges" does. I know from the tool-tip that it's supposed to show an objects wireframe in each of the different 'editing' modes (sculpt, paint etc...) but if you have wire enabled Blender tends to show the wireframe all the time any way.

Can you post a shot of what you're expecting it to do?

ratty redemption [RIP]:
thanks kat, and what it does is show in object mode, the edge splits we would see in edit mode if the mesh has been triangulated. i depend on this feature so i can plan and tweak my edge loops.

ratty redemption [RIP]:
Q: In 2.4x it used to be 3d view > object menu > copy attributes as well as ctrl c keys would pop up a menu. i can't find it in 2.61.

kat:

--- Quote ---thanks kat, and what it does is show in object mode, the edge splits we would see in edit mode if the mesh has been triangulated. i depend on this feature so i can plan and tweak my edge loops.
--- End quote ---
Ah so that's what it does (learn something new everyday). And based on that, yes, it's does the same for me so it's going to be an optimisation. Might be worth submitting as a feature request, although I'm not sure it'd be implemented any time soon, if at all, because the Foundation seems to be moving away from those sorts of 'global' features towards ones that provides individual control over elements in a scene.

ratty redemption [RIP]:
same here re learning new things about blender most days, even the 2.4x versions still had features etc that i barely touched if at all, but back on topic. i can understand the optimization, what i don't understand or agree with, is taking the choice away from the user.

this new interface is imo holding some of us back from using a great set of tools, and it's not the general design of it, that i like, it's how buggy and awkward it is at times. at least we can remap keys which i've always wanted to see in blender.

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