Game Editing > 3D Modeling & Content Creation

[Blender 2.61] issues, problems & changes

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ratty redemption [RIP]:
Q: it appears there is no longer the function to grab and move verts etc in edit mode by just using the mouse, i did find this script but haven't tested it yet. i don't even know if it's compatible with the 2.6x builds?

http://blog.inhumanvision.com/2011/09/26/enabling-mouse-gestures-in-blender-2-5/

ratty redemption [RIP]:
Q: is there a way to disable by default the sculpt brush from being shown when switching between edit and sculpt modes?

currently blender keeps resetting the option of showing the brush, which i don't want as it distracts me from what i'm working on. why would the devs even give us an option if blender forgets it a few seconds later?

kat:

--- Quote ---is there a way to disable by default the sculpt brush from being shown when switching between edit and sculpt modes?

currently blender keeps resetting the option of showing the brush, which i don't want as it distracts me from what i'm working on. why would the devs even give us an option if blender forgets it a few seconds later?
--- End quote ---
Do you mean you want to prevent a specific brush (SculptDraw is the default) from appearing when you switch between the modes (is it not remember your last selection)? Or do you want the show/hide the ToolShelf itself?

ratty redemption [RIP]:
blender appears to remember which type of brush, but forgets that i've deselected the option to show the brush mouse cursor, ie the circle that changes size depending on the size of the brush, if it was only a small circle that wouldn't be as distracting, but regardless it appears to be another bug.

ratty redemption [RIP]:
Q: i've been struggling for the last month to learn the new 2.5/2.6 interface after successfully using the 2.4x versions for years, and my latest frustration is it appears there is no default option to set 3d view > properties > display > all edges as on for all objects, now it seems we've got to select it for each individual object if we want to use that feature? someone please tell me i'm wrong?

some of my blend files have hundreds of objects *sigh*

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