Game Editing > 3D Modeling & Content Creation

blender 2.61 theme colors

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ratty redemption [RIP]:
i might be wrong but it seems like the rgb and hsv values for the solid opengl lights in the user preferences > system tab are wrong, ie they don't match the hex colors. can someone confirm this?

kat:
It's the Gamma Correction kicking in that's doing that (which can't be disabled AFAIK). If you test the values in a photo-editing app you'll find HEX to be a couple of shades lighter than the RGB and HSV numbers. An RGB of R0.5, G0.5, B0.5 equals an HSV of H0.0, S0.0, V0.5, which should equate to a HEX value of #7F7F7F or thereabouts. But, it actually gives you #BCBCBC which is a couple of shades lighter - it works about to be about 27% black (light grey) instead of the 50% (mid grey) you'd expect with those RGB/HSV values.

ratty redemption [RIP]:
thanks kat, i think i understand, although why do the same hex values in other parts of blender2.61 have different results? is the gamma correction only used on some colors, lights etc?

kat:
Not too sure. At a guess it's probably related the gamma adjustments monitors use when in OpenGL? Don't really know to be frank, although it does seem an odd thing to do when the other palettes seem fine *shrugs*

ratty redemption [RIP]:
thanks, and i've since found a few customizable colors other than the opengl lights which appear to be using the different gamma scale than others, so i'm assuming this is a bug as it doesn't make sense from a design aspect imo.

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