KatsBits
Patreon
Contact
Blog
Community
Downloads
Tools
Tutorials
Blender Codex
Login
Register
Menu
Home
Help
Search
KatsBits Community
»
Game Editing
»
3D Modeling & Content Creation
»
Topic:
[CoD] xmodel and xamin export script for Blender
[CoD] xmodel and xamin export script for Blender
CoDEmanX
·
4 ·
20991
« previous
next »
Print
Pages:
1
Go Down
0 Members and 1 Guest are viewing this topic.
CoDEmanX
Defunct
Newbie
Posts:
3
[CoD] xmodel and xamin export script for Blender
on:
November 13, 2011, 05:28:55 AM
I recently released alpha 2 of a
Blender plugin
, which adds export support for Call of Duty's
XMODEL_EXPORT
and
XANIM_EXPORT
files. It allows you to create xmodels and xanims with Blender (2.59 currently supported, 2.60 is being developed).
Read more on the RGN wiki:
http://wiki.modsrepository.com/index.php/Call_of_Duty:_Create_Models_with_Blender_(without_Maya)
Project homepage:
http://code.google.com/p/blender-cod/
Alpha 3 release soon! It will support model export to vCoD / CoD:UO and Notetracks for CoD5 / CoD7
[EDIT] edited topic title and key text to be more meaningful
CoDEmanX
Defunct
Newbie
Posts:
3
Re: [CoD] xmodel and xamin export script for Blender
Reply #1 on:
November 22, 2011, 10:01:27 PM
Create models and animations for CoD using free Blender and Blender-CoD addon (without Maya)!
Alpha 3 release:
Added XMODEL_EXPORT v5 (vCoD, CoD:UO) and NT_EXPORT (CoD5, CoD7), but not yet tested
Experimental xmodel import available via File > Import menu (imports RIGS ONLY, bone rotations will be incorrect!)
Export of pose animations to model sequences, can be used to export a model in a certain pose instead of rest pose (single frame)
Minimum bone weight is now adjustable/optional (for advanced users)
Blender 2.6x as well as 2.59 is suitable (v2.60 used for development)
Fixed armature export, prior releases miscalculated bone coordinates and parent indices
Bone rotations (roll) might still be wrong, please report if so!
Download:
Blender-CoD Addon v0.3.0 (alpha 3)
CoDEmanX
Defunct
Newbie
Posts:
3
Re: [CoD] xmodel and xamin export script for Blender
Reply #2 on:
March 11, 2012, 02:34:51 AM
Changes
v0.3.2
: Fixed two issues - Pose to model sequence caused error if there was an armature due to a missing PoseBone property tail_local / "Vertex number out of sync" error fixed
v0.3.3:
"Vertex index out of range" finally fixed, made vertex clean-up optional (it's not really usefull, as CoD converter ignores unbound verts)
Download Blender-CoD Addon v0.3.3
Features for
v0.4.0
: XMODEL_EXPORT import, working on it! (to be used together with Tom_Bmx's XmodelUtils)
http://www.youtube.com/watch?v=gauOF6scObU
kat
Administrator
Hero Member
Posts:
3161
Re: [CoD] xmodel and xamin export script for Blender
Reply #3 on:
March 11, 2012, 10:44:40 AM
Good work. You had a typo in the url BTW, fixed now
Print
Pages:
1
Go Up
KatsBits Community
»
Game Editing
»
3D Modeling & Content Creation
»
Topic:
[CoD] xmodel and xamin export script for Blender
Search
Username
Password
Always stay logged in
Forgot your password?