Game Editing > Textures & 2D content

idtech texture sizes

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kat:
Off hand no. A lot of this is going to depend on what XReal support so I'd see what you can find on their resources (otherwise you're pretty much flailing around in the dark trying to figure things out like we were in the very early days of the Doom 3 Alpha. Not fun!).

ratty redemption:
good points, i'll continue to work with my setup in blender, and wait until i can get the weaver project guys to find out about the xreal shaders. i'll then update this topic for future reference.

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