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Doom 3 source code release

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kat:
News from QuakeCon. id software is releasing Doom 3 source code later this year once Rage is out. Keynote from John Carmack (c.1hr 30mins). No details on licensing yet (probably similar to idtech 3) but it should allow indie game devs access to the some powerful real-time tech.

ratty redemption [RIP]:
very cool of them to do that. i've been recently thinking of using d3 again in some way for my new ip, which shares some of the assets i was making for my old d3 mod.

i haven't yet watched all of carmack's keynote speech, does anyone know if rage (idtech5) is going to be moddable?

here's the gametrailers videos which i've just started watching:

http://www.gametrailers.com/video/john-carmack-quakecon-2011/718646
http://www.gametrailers.com/video/john-carmack-quakecon-2011/718645

kat:
Technically yes, it's going to be moddable, but Carmack himself said (towards the end of the keynote) that he doubted anyone would really do much with it because it takes a massive amount of effort now, more so than D3, and especially so if you were wanting to make anything with MegaTexture.

ratty redemption [RIP]:
understood, still at least it sounds like (from what your saying) that they will allow the mod community to try to use their tools? i've still not got to that part of the keynote yet.

pazur:
I just watched this video: http://www.youtube.com/watch?v=aUhDQP2dY3c&feature=player_embedded

It shows some id Tech 5 editor using 3D painting for plants @3:30+. The technology Carmack mentioned in his keynote is highly interesting. I bet a lot of people would love to play around with it.

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