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[FIXED in 2.59] Blender 2.58 .map exporter broken
motorsep:
That's not really the point of that exporter. You can have any kind of mesh in your scene, and it will be correctly exported as brushes. You can have convex and concave meshes and the exporter will figure it out and split brushes properly. It will also caulk insides and set texture of the outside face to whatever shader you set.
kat:
Quake MAP exporter is still broken in the new 2.58.1 release of Blender, this time with a different error. Unlike previous, the error happens regardless as to what state the scene is in so un/textured surfaces err out regardless.;
--- Code: ---Map Exporter 0.0
writing cubes from meshes
Traceback (most recent call last):
File "D:\Program Files\Blender Foundation\Blender 2.58a\2.58\scripts\addons\io
_scene_map\__init__.py", line 74, in execute
return export_map.save(self, context, **keywords)
File "D:\Program Files\Blender Foundation\Blender 2.58a\2.58\scripts\addons\io
_scene_map\export_map.py", line 470, in save
export_map(context, filepath)
File "D:\Program Files\Blender Foundation\Blender 2.58a\2.58\scripts\addons\io
_scene_map\export_map.py", line 346, in export_map
elif is_tricyl_facegroup(face_group):
File "D:\Program Files\Blender Foundation\Blender 2.58a\2.58\scripts\addons\io
_scene_map\export_map.py", line 215, in is_tricyl_facegroup
if len(f) == 3:
TypeError: object of type 'MeshFace' has no len()
location:<unknown location>:-1
location:<unknown location>:-1
--- End code ---
mikshaw:
The new Blender 2.59 changelog lists bug fixes in the map exporter. Maybe it'll work for you now.
kat:
Woot.. tiz fixed 8)
kat:
Broken in 2.60. Simple mesh objects export OK, anything with a texture applied doesn't and produces the following;
--- Code: ---Map Exporter 0.0
writing cubes from meshes
Traceback (most recent call last):
File "D:\Program Files\Blender Foundation\Blender 2.60\2.60\scripts\addons\io_
scene_map\__init__.py", line 104, in execute
return export_map.save(self, context, **keywords)
File "D:\Program Files\Blender Foundation\Blender 2.60\2.60\scripts\addons\io_
scene_map\export_map.py", line 485, in save
export_map(context, filepath)
File "D:\Program Files\Blender Foundation\Blender 2.60\2.60\scripts\addons\io_
scene_map\export_map.py", line 342, in export_map
write_cube2brush(file, face_group)
File "D:\Program Files\Blender Foundation\Blender 2.60\2.60\scripts\addons\io_
scene_map\export_map.py", line 71, in write_cube2brush
if uf and uf.hide:
AttributeError: 'MeshTextureFace' object has no attribute 'hide'
location:<unknown location>:-1
location:<unknown location>:-1
--- End code ---
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