Game Editing > Scripts & Support

[MD3] EXPORT script for Blender 2.5+/2.6+

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mexicouger:
Hey! I was pretty bummed about the tag bug with blender 2.63a and tried a few different ways of getting the tag in my model all of which failed. I located the error and looked at a previous md3 exporter and with a bit of coding I fixed the tag problem.

Now using blender 2.63a, you can use tags. As always, you select your tag and mesh and just export.
So here it is.

http://www.mediafire.com/?9rz015ffau5zks0

-Mexicouger

kat:
Cheers will add the new updated version to the available files list once I've got the file sorted out (make sure you've added yourself to the credits section in the update ;) ).

Just to clarify, are you 'parenting' the Empty's to the Armature as per the above or doing something else? (So Empty is parented to the Armature *object* and 'linked' to a specific bone?)

mexicouger:
Thanks! And you just do what you normally would with a tag. Basically, make sure your armature is in pose mode. Position your tag where you want it, then select your tag and the bone you want to parent it to, and then parent. The tag will follow the bones animations perfectly.

kat:
OK. Will get this up ASAP. Thanks for the fix.

(split and merged these last couple of posts so all 'tech' issues are in one place).

D-Meat:
Hello again,

I'm trying to export an md3 and I get this :

--- Quote ---Traceback (most recent call last):
  File "C:\Users\D-Meat\AppData\Roaming\Blender Foundation\Blender\2.68\scripts\addons\io_export_md3.py", line 798, in execute
    save_md3(settings)
  File "C:\Users\D-Meat\AppData\Roaming\Blender Foundation\Blender\2.68\scripts\addons\io_export_md3.py", line 574, in save_md3
    my_scale = round(25/scene_minimum,2)
ZeroDivisionError: division by zero

location: <unknown location>:-1

--- End quote ---

The error seems simple : there is a division by 0, which might be the value of the "scene_minumum" variable here ...

I guess this variable might be the starting frame specified in the timeline, but it's variable name seems to be "frame_start".
Also, by default, the starting frame is 1, so it shouldn't divide by 0 ... I moved the starting frame to 2, and I'm getting the same error.

The only thing I have not followed from the tutorial is the separation of the armature in 2 different parts (for upper and lower), because I thought it might be complicated to animate some things ...

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