Game Editing > Scripts & Support

[MD3] EXPORT script for Blender 2.5+/2.6+

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motorsep:
Of course I need it that complex :) Why else to I need cloth sim involved ;) Otherwise I could have used deformVertexes in the shader.

The issue is that I don't understand how shape keys work and how to work with them. There isn't any useful tutorial around :(

What I need is to morph last 10 frames into first 10:
1 2 3 4 5 6 7 8 9 10 ....................................... ......... 10 9 8 7 6 5 4 3 2 1

bartart3d:
Thanks for the info, but I seem not to be able to get the textures loaded. Is there some more detailed explanation on how to export to md3 with materials? No matter what I try I don't get the textures loaded, and when I load them in 'misfit', an old linux app, the UV map seems not to be present.

kat:
See if you can test the exports in one of the available md3 viewers floating around on the Net to double check the mesh.. JavaMD3View is probably the better one but it's not compatible with Windows 7 if you're running that OS. There's also Q3 Model Tool. If you can't find either, I'll post them later as an attachment.

kat:
Script appears to work with 2.62 (only done a basic export test).

bartart3d:
Hi Kat, thanks for the reply. There seems to be more going on then only the texture problem. The normals are always inverted too when I export to md3.

I've tried the JavaMD3View, did not work, even though I run linux (ubuntu 11.10). Reading the documentation, it all seems very windows oriented. Q3 Model Tool worked like a charm in wine, which is quite ironical, since Java is supposed to be cross platform, and windows executables not...

Is Q3 Model tool supposed to load skin files on loading the md3? I've noticed it did not on my model. When manually adding the skin file, the model shows all black,well, more dark gray, just like in misfit, the linux app to load and edit md3's. I don't find a way to view or edit the texture coordinates though. I still have the impression that the uv-map is not exported from blender into the md3.

I've tried to run blender 2.42, since I've heard that would be the best version to export, and certainly import md3 files, but then I have the python compatibility issue. It does not find the python path. It uses python 2.4, and now we're at python 2.7 on a default install. I thought that was the problem, so I've tried to install python 2.4 too, but then there are dependency problems, since some of the libraries required to build it are replaced...

I'm starting to get really stuck here.

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