Game Editing > Scripts & Support
[MD3] EXPORT script for Blender 2.5+/2.6+
dmc2143:
--- Quote from: motorsep on October 20, 2011, 04:09:11 PM ---Do you know if MD3 exporter can export shape keys animation (flapping flag) ?
--- End quote ---
Yes it can!! At least in 2.6 for sure.
motorsep:
Sweet! Anything particular I need to do to set it up right?
dmc2143:
Huh, where to start.
I will assume you know quite a bit already, you've been around blender longer than I.
You will need to set up your shape keys, properties>objectdata>shape keys
click + to add your basis (basically your starting point)
click + again to add key 1
go into edit mode change key one to what you want it to be.
Now animating your shape key
This is where I got hung up at first, open the dope sheet and change it to shape keys. Here is where all shape key animation starts, just select your frame and make your key adjustments (slider), blender will auto-majicaly insert a key frame wherever in the timeline you adjust shape keys. No baking necessary just export the finished object(s) like normal. Some good tuts out there. All I know came from a few you tube videos last night. Look into f curves and object drivers too.
Now here's is where the excitement begins. Baking physics based animations to key frames. I won't get into yet, cause I don't enough myself, but it does work, I've tried it.
kat:
Adding to what dmc2143 mentioned. You'll need to be mindful that, iirc, MD3 originally limited the number of effectors that could/would influence a particular vertex to just two or three. That means if you have a number of Shape Keys, say five or six (and this isn't unlikely/unusual due to the way they work), effecting individual vertices it may cause problems at run time (dropped, broken or ineffectual motion) - if you're doing a cyclical animation for example you might want to try and limit yourself to just three keys - the "Basis" (start point), "Key1" (midpoint) and "Key2" (end point/duplication of 'Basis'). This might be/is probably different for other engines using the format though.
motorsep:
@dmc2143: So are you saying I can simulate cloth for a flag and export it straight into MD3 ? (or rigid body sim)
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