Game Editing > General Content Creation
[UDK] Blender UV problems
ward:
They will always be used together though, never for backgrounds etc.
kat:
If the textures/material don't have any special effects applied then leave them as a unit in that case, because yes, although you do have meshes that use a few materials, you're essentially reusing both the texture and 3D assets, it's not like each building has it's own set of textures - that's really where this over-rendering causes problems. In other words so long as you 'instance' them in some way you're off-setting the render load.
ward:
--- Quote from: kat on May 20, 2011, 04:58:08 AM ---... it's not like each building has it's own set of textures - that's really where this over-rendering causes problems.
--- End quote ---
Well these are temporary testmaterials, eventually there will be per house textures, however only about 5-10 sets that will be re-used randomly, so the houses will look unique.
kat:
In that case your use of temp textures now should reflect what you intend to do later so all you need do is swap them over thus avoiding any reworking/building of the assets and/or reduce the possibility of unforeseen problems.
ward:
How is this best done by the way? Unique materials for multiple instances, almost finished with unwrapping the models.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version