Game Editing > General Content Creation
[UDK] Blender UV problems
ward:
Any automated ways to fix the darker parts? Sometimes it seems fixed by rotating the corresponding UV island as far as i can remember. I kindof gave up on UDK because of this and the removal of foliage since last year. I hope someone here knows what the exact problem is and how to fix it, this was exported as FBX.
kat:
There are a couple of 'darker' areas on the mesh that look like they're cause by 'bad' mesh smoothing (either the exporter isn't keeping them, corrupting them or the mesh doesn't have any). So, check the FBX exporter is properly exporting smoothgroups and/or you applied any modifiers before exporting (depending on Blender version). Try that and see if it fixes it.. if not post (or send) the *.blend if you can.
PS: you should be able to use the [ img ]image url[/ img ] tag on imageshack files (remove spaces).
ward:
Thanks for the fast reply, the FBX exporter from blender 2.49b does not export smoothgroups, I used the edgesplit modifier to get sharp edges. Blender 2.5x produces FBX files that crash UDK, and with ASE I keep having trouble.
Btw thanks for including the image, I figured it was too wide for that so I linked it. (and in forums they freak out about that lol)
kat:
Hmm.. What sort of trouble are you having with 2.49 exported ASEs? The script should be saving those in a way that UDK understands.. mind you, that assumes Epic haven't changed something in UDK since the last time I used it. I'll have to update and test to make sure.
No probs re. the image, the forum should auto-resize but sometimes it breaks depending on the source.
ward:
You mean this script right? http://www.katsbits.com/files/ase/goofosASE-2.44v0.6.10b_UT.zip
I'll just try it again and post my results. So if I just apply an edgesplit modifier first, it will automatically create proper smoothgroups for me? (Like this article: http://www.katsbits.com/tutorials/unreal/setting-up-smooth-groups-correctly-in-blender.php)
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