Game Editing > 3D Modeling & Content Creation

[md5] Animated Character problem

<< < (2/2)

stilobique:
Ho, thank you very much for the reply. I'll watch it all.

stilobique:
Hello :)

Thanks again for your reply, but i have a new problem ( ::) ). My character is very small in the viewer, if I change that size in the export nothing changes. It's a problem with the script ? I work with Blender 2.57.

kat:
At a guess, you probably worked on that character using Blenders default scale. Ideally what you should always do when making a character for use in another game (modding someone else's tech) is import or somehow get a reference block to work against.

for example, the reference pack in the downloads section contains a number of blocks that are common to games and technology based around 'BSP' and UNITS as a form of measurement. This means if you use the 256x256 block as a reference point, you then know that what you are making will be relative to that block size in game.

To fix your problem you first need to determine the scale system being used in the game you're editing and whether you can then import into Blender some form of reference object. If the script isn't properly scaling check to make sure you're using "Ctrl+A" and the "Apply Location/Rotation/Scale" options; you need to 'fix' an object before export.

Navigation

[0] Message Index

[*] Previous page

Go to full version