Game Editing > General Content Creation

[Q4] Map Editing Trouble

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kat:
You need to unpack all the assets packs. Like I said above, the assets are not all in their most logical location so tracking down the actual models being used can be tricky.

With regards this being a 'mod' that you release.. there's no point unless those 'censored' assets are contained in the default content because yes, you cannot distribute content from one version because said material isn't in another.

For your own purposes though you should be able to drop the PK4 from the censored version into the uncensored and have it overwrite the appropriate material  (mind you it will do that to everything else that's been overridden unless you find the specific models. It's a fiddly process to get working either way.

cuetip:
Which ones are the "asset packs"? As for the censored version, I'd imagine the original models won't even be in included in the censored release. I know what each of the models is called though. There are only a few anyway.

kat:
Any PK4 containing models, textures, material that's loaded into the game is an "asset", so unpack all of those; you're looking for a model and as I've already said, they're not in logical places which means you have to unpack everything (or as much as you can).

cuetip:
So you're saying if I unpack the assets, the invisible models in the map will somehow appear in radiant? Could you explain how that works? Why doesn't radiant get the models from the pk4 files while the map is being edited like every other map?

kat:
If all you're trying to do is get one set of assets to appear in place of another you should be able to simply drop those into the installation directory using the PK4 naming convention like I said before (via facebook) to have those 'overwrite' the defaults, you shouldn't need to mess around in Radiant. If that doesn't work then you have to unpack the files to 'force' Radiant to use the correct files (which may then mean you having to recompile maps) - in theory if Radiant still uses the defaults even when editing the censored version of the game, it means that (as mentioned before) that the game is run-time script swapping assets, replacing the defaults with the 'fixed' version.

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