Game Editing > General Content Creation
[CoD4] question about xconv(v1.5.1 beta)
kat:
I don't quite understand how it's doing that. At first I though the face-normals had been flipped, which would explain why the texture appears backwards (flipped). But that doesn't explain why the right arm is where the left arm is in the actual model, that implies the model has been flipped on its left-to-right axis.
The only thing I can suggest is to 'mirror' the mesh left-to-right before export and see what that does (so the left arm is where the right one is and visa-versa). Or, use the "Rotate X90" option when you export to OBJ from the script options (as shown in this screenie you posted earlier).
yeedoo:
Yes, i mirrors the mesh along X aix,then export to obj,UV is correct finally.
No matter how complex the process is ,the result is acceptable :)
[cod4] screenshot
Happy new year,Wish all of your dreams come true.
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