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UDK now supports Apple iOS
ratty redemption [RIP]:
totally agreed, and it seems there are more of these metaphysical walls nowadays than i was previously aware of. still though as you say we don't really have a choice other then opting not to use a particular service.
my colleagues and i have decided the first sku of my ip will likely be an interactive cgi graphic novel, as the video game version would likely need a pro dev team to help us, but we could probably dev the former as a small indie team with a few more members.
anyway, we're going to describe it as ao (adults only) due to the adult content not needing to be nerfed by the esrb or other video game censorship boards. we're also aware it will probably only be available via digital dl, and the ipad would of been a nice platform to use from the sounds of it, if it wasn't for apple. but we'd much rather earn less money in the future when the product is ready, and maintain artistic freedom then nerf our own work to make other people happy who are not our target users.
kat:
According to an article on Develop-Online, Epic have clarified their position with regards to it's percentage commission on UDK sales. It basically works out to be a sliding scale of sorts, the more you earn the more they take. But... it's not as bad as it first appeared to be because the commission isn't on your NET scale, but the GROSS after other commission have been taken. In other words your 'profit' (after 'expenses') is what's taken into account. For example;
1: YOU Game costs $4.99. Selling 15,000 copies earns $74,850 (Net).
2: GATEWAY Store takes $22,455 as its 30%, leaving $52,395 (Gross)
2: EPIC You keep $50,000 (threshold), Epic take $598.75 as its 25% on the remaining $2,395, leaving $1796.25.
4: TOTALS Your total gross is $51,796.25 ($74,850 less $23,053.75 commissions). Epics commission is $598.75.
ratty redemption [RIP]:
interesting and that doesn't sound bad as far as eipic's involvement since the udk has a lot of features and dev already put into it, but 30% for the online store, seems steep, or does that also include the license for the ios?
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