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3D modeling with 3D shutter glasses

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pazur:
BTW: Just found this video about the 3D monitor I want to get:

http://www.youtube.com/watch?v=64L08FXDjvU

It's developed with the feedback of these two pro-games. Really cool.

kat:
That was an interesting video, not for the product but for the way those two (don't) interact with each other. Anywho, that got me wondering what hardware developers use? Splash damage, etc.. do they have sponsorship deals or do they have to buy their own gear...

pazur:
I'm not entirely sure but I think that they can get sponsored by Nvidia or AMD... you could clearly see that 2K Games from the Czech Republic got sponsored heavily by Nvidia when when doing Mafia II. They implemented the Nvidia-only PhysX for physics acceleration and then got bundled with the 4xxx graphics cards later (here my "angry" blog post about this deal: http://warczyk.wordpress.com/2010/08/25/mafia-ii-and-the-nvidia-deal/). I'm 100% sure they got some hardware + money in return.

In terms of sponsorship I think the Korean Starcraft players are the most advanced:

http://farm4.static.flickr.com/3602/3376197809_596d3f4c71_o.jpg

http://www.mymym.com/gfx/gfx/EG.SC2.jpg

... also I just noticed the BenQ has only HDMI 1.3 and that won't do 3D on an AMD 6000 series card. You need 1.4a for AMD HD3D or a PS3. Not sure about Xbox 360 and what's needed there to get stereoscopic 3D.

good news though: Acer announced a monitor + 3D glasses with HDMI 1.4a support: http://3dvision-blog.com/acer-hs244hq-is-the-first-3d-monitor-with-hdmi-1-4a-stereo-3d-support/

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