Game Editing > Scripts & Support
[MD5] EXPORT script for Blender 2.6x (OPEN)
kat:
--- Quote from: motorsep on December 09, 2011, 05:32:51 PM ---You are using wrong exporter. MD5 is for animated with bones models. If you simply trying to export level or a piece of a level, you need to export into ASE. There is another exporter for that.
--- End quote ---
Or failing that, if you need to export to MD5 and because the error is due to you missing animation data, you'll need to add a simple Armature and Action to the mesh before export. I'd go with what motorsep said though and export to another format that's more appropriate for large static objects like that (ASE, OBJ).
gavlig:
Ok, thanks! So, in order to export a map I should use another exporter. Sorry for offtop, but how can i do that? All tutorials I found don't seem to fit my purpose because they all are old(there is no *.map exporter for blender2.6). I want to create a map for idtech4 engine. Could you please give me some advice?
kat:
If you get stuck making a map, post a separate topic. In the meantime have a look on the tutorials page of the site, for what you're doing everything you need to know is there, including what how to export to ASE, and how you can make a map in Blender (you will need to make sure you're using the correct export script for the version of Blender being used though).
razvanab:
I think the exporter is broken for 2.61
even a simple export / animation looks bad...
http://www.sendspace.com/file/6s04zc
kat:
Looks like you tried to export a single framed animation, which is generally a no-no. If you add a few frames (make sure your start and end are the same with something changed in between so you can see what's going on), you should be able to get a complete output even untextured or UVW mapped as your test was. If you want a 'static' Object, export at least 2 frames, both being the same, it's the single frame export that messes things up.
Remember to scale your mesh before you add a rig and start animating - relative to what the MD5 format is usually used for your stick exports really small, only about 2 or 3 'game' units (you can use the script to scale but that's not generally advised).
[EDIT] see attached zip
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