Game Editing > Scripts & Support
[MD5] EXPORT script for Blender 2.6x (OPEN)
mikshaw:
--- Quote from: kat on October 20, 2011, 08:10:14 AM ---NOTE: the script was loaded via User Preferences which created a scripts/addon folder in the main Windows "User" profile, it seems custom scripts are placed there (need to be?) rather than in with the defaults located in the installation directory.
--- End quote ---
I haven't done much of anything with 2.6 yet, but this might be related to an issue I was having with installing addons through user preferences. Since my Blender installation folder is not writable by a normal user, addon installation had to be done manually, either by copying it into the installation folder as root, or by putting it in my personal blender config directory. Perhaps they changed the process so that a non-administrator could install addons through user preferences, much like the way Firefox installs extensions into the user's directory rather than the installation directory.
kat:
If you're on Windows 7 then yes the UAC permissions causes havoc with user content creators. I've found in the end I had to disable it and I still have issues with certain applications don't save program changes because they're not run with Administrative privileges - it's a royal pain in the potato.
Blender keeps changing how it handles community scripts, it seems they've settled on anything we add to it being save to the "User" roaming profile on the C:\ drive.
mikshaw:
I'm on Linux, and have become accustomed to having no write-access to system files and directories as a normal user. There are very few Linux applications that are not already built with this in mind, but I could understand there being some trouble in Windows during a transitional period between the "write-anywhere" system they've had in the past to the more secure method of allowing writes only to specific directories. There seem to be still many Windows software developers who attempt to write to system directories, but I think Blender has the right idea now. But even then, they've made what I think are unnecessary changes, such as changing from scripts and plugins directories to a single addons directory...not saying the change isn't more logical, but it wasn't needed especially at a time when so much else was changed.
It sounds like your problem with UAC might be a separate issue...having more to do with specific types of files than with directory structure and permissions. Microsoft might be attempting to push developers into some sort of authorization of file types used by their programs, thinking the majority of end users aren't going to even notice, much less care about, the potential problems it may cause.
Sorry to take this thread off-topic
gavlig:
Hey everybody!
I have the same problem ge5 has(or had) and don't know how to deal with it. I've downloaded quake4 map katq4dm1(blender sources), installed export script, selected all meshes, selected "export" and got this error:
--- Quote ---Traceback (most recent call last):
File "/home/gavlig/.blender/2.60/scripts/addons/io_export_md5.py", line 849, in execute
save_md5(settings)
File "/home/gavlig/.blender/2.60/scripts/addons/io_export_md5.py", line 713, in save_md5
arm_action = thearmature.animation_data.action
AttributeError: 'int' object has no attribute 'animation_data'
location:<unknown location>:-1
--- End quote ---
I use archlinux x86_64 and blender r42422(2.60.6)
I see that error occurs because some armature data, but i don't have any. Maybe it's the problem? :)
here some screenshots:
Thanks in advance!
motorsep:
You are using wrong exporter. MD5 is for animated with bones models. If you simply trying to export level or a piece of a level, you need to export into ASE. There is another exporter for that.
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