Game Editing > Scripts & Support
[MD5] EXPORT script for Blender 2.6x (OPEN)
kat:
Sorry about that. The main link on the Tools page was still pointing at the 'old' version of the script. Fixed it now. The zip should be called "io_export_md5-259.zip". With so much going on when Blender updates it too easy to loose track of what I'm doing and/or have done when uploading updates :-\
ge5:
here is the error message i am getting after installing the 2.59 md5 exporter:
"location<unknown location>:-1
AttributeERROR: 'int' object has no attribute 'animation _data'
arm action=thearmature.animation_data.action
File"/Users/ge5/Library/Application Support/Blender/2.59/scripts/addons/io_export_md5.py", line 713, in save_md5 save_md5(settings)
File"/Users/ge5/Library/Application Support/Blender/2.59/scripts/addons/io_export_md5.py", line849, in executeTraceback(most recent last call);"
I followed all the decribed steps/and this is starnge because my animation is threre on stage and in the action editor--any help?pointers? i am new to this, though have been exporting blender models as .dae (2.49 and before!) and .js files...thanks.
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to kat + motorsep: Thanks for your tips/got this to work. now the action script stuff!...
motorsep:
Did you make an Action set for your Armature with animations keys set to LocRot?
kat:
In addition to moterseps comment, check the location of the script, in 2.59 they changed where the AddOns folder is, it's not a "User" file but dropped directly into the installation folder, e.g. (will be slightly different for you obviously)
--- Code: ---D:\[path]\Blender Foundation\Blender 2.59\2.59\scripts\addons
--- End code ---
@ge5: I moved your question by the way, it keeps all the troubleshooting stuff in one place, makes it easier to track.
kat:
AddOn seems to work OK in Blender 2.60, I've only done a quick export test though but the mesh and animation exported without any issues (so far as I can tell using the MD5 model viewer).
NOTE: the script was loaded via User Preferences which created a scripts/addon folder in the main Windows "User" profile, it seems custom scripts are placed there (need to be?) rather than in with the defaults located in the installation directory.
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