Game Editing > Scripts & Support
[MD5] EXPORT script for Blender 2.6x (OPEN)
mikshaw:
Don't know *for definite*, but i just tested it in the RC2 that was released today, and it still works.
One of these days I plan to test Lee Salzman's IQM exporter too (works in 2.56, probably broken in 2.57), but since I'm sticking with MD5 for my current project I'm not sure when that will be.
motorsep:
Has anyone tried the exporter with Blender 2.57 ?
mikshaw:
Yes, that's what this last page of posts has been about. The pasteall link above points to an edited version of the 2.56 script which seems to work, although it's still not thoroughly tested (and the "posebonemat" optimization mentioned a couple posts back hasn't been changed in the pasteall link). I've been puttering around with other projects lately and haven't gotten back to Blender.
Optimonkey:
mikshaw - Thanks for fixing that!
I am new to blender and trying out 2.57 and couldn't get the script to run.
I took your script and installed it from the ..user preferences...add_ons and ... it Worked!!!!
I am primarily learning Blender to create some MD5s for my game - (coming from Modo and Zbrush neither of which have any Character animation.)
So this was a critical component I wanted to have working before investing significant time.
Thanks again for your work...
Now I am off to write some md5 loading code in my ios app :-)
kat:
Thanks for double checking mikshaws edits work in 2.57b. I just double checked as well and it works fine. I'll add the updated version to the tools page and amend the first post. Cheers guys.
[EDIT]File is now available on the tools page and the Installation and Usage instructions have been updated.
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