Game Editing > Scripts & Support
[MD5] EXPORT script for Blender 2.6x (OPEN)
kat:
Ah that makes sense. Will test this ASAP then post an updated version of the script. Thanks for figuring out where the problem seemed to lie so this error can be put to rest ;)
Bitterman:
Sorry, not so easy.
Almost work for idle anim, but work incorrect for move. Some axis troubles.
Problem is marked correct but solution is somewhere nearby.
Need more complex changes (perhaps with reorient [x,y,z] into 'bounds').
Can you show this guys who wrote script (keless, der_ton or others)?
kat:
Not sure how active either keless or der_ton are these days so it may be a case of looking at what other options there are.
Bitterman:
Well it seems to work with simple anims.
Is there a special rules for origin bone (move, loc/rot/scale)? Perhaps I do it wrong.
kat:
Just had a look at an old file and it seems this may be a long standing issue that's not been noticed before because preference was to using simple primitives for collision and AF rather than using bone shapes and boundings. Do you explicitly need to use bone bounding boxes to define something? I should add the the character I checked seemed to interact with the world without any noticeable issues even though the pink boxes were much larger than they should probably be.
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