Game Editing > Scripts & Support

[MD5] EXPORT script for Blender 2.6x (OPEN)

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kat:
Much of a level can be built using static mesh objects yes, MD5 are usually used for event triggered actions - a chandelier reacting to the player firing an arrow at it for example.

kat:
MD5 script has been tested with 2.70 and appears to work.

As always make sure to test per requirements before making any changes to your respective development environments. See first post for download.

Blayne Bradley:
I tried using the script for both blender 2.69 and 2.71 and get the same error:



None of the assimp opengl tutorials I know of use anything other than md5 for some weird reason..

kat:
The text is too small in the image to read.. Can you type what it's telling you?

Blayne Bradley:

--- Quote from: kat on July 19, 2014, 05:11:17 PM ---The text is too small in the image to read.. Can you type what it's telling you?

--- End quote ---

If you copy the url and load it the text is clearer:

File ".....\io_export_md5-263.py" line 904, in execute save_md5(settings)
File ".....\io_export_md5-263.py" line 826, in save_md5 buffer = skeleton.to_md5mesh(len(meshes[0].submeshes))

IndexsError: List index out of range
Location: <unknown location>:-1

I have a mesh, I have a bunch of bones, an animation, IK bones, and some bones for determining the angle of the arms/legs (where they point).

Although the skeleton follows This rigging tutorial so there might not be a super clear parent-child relationship from a root bone to all the other bones, is that an issue?

Here's my blend file

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