Game Editing > Scripts & Support

[MD5] EXPORT script for Blender 2.6x (OPEN)

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razvanab:
I usually do a weekly blender build from svn and it look like that was a problem too...

kat:
Oh right, yes be v. careful about using those when you need to produce something for use 'outside' Blender, if you get a problem revert back to an official build to double check it's not something that's propagated.

razvanab:
 I've learned my lesson :)

Thank You !

renderluz:
Hi, first thanks for making the exporter compatible with 2.61, and to the original creators, thanks for making the exporter :D

Now I'm having some issues,
have anyone tried exporting a mode with the new blender 2.62, I'm not been able to do so, I get a exploded model full of skinning errors, could somebody code savy take look and see of there something that needs to be changed for the exporter to work with 2.62?, I works like a charm on 2.61, also since bmesh is coming on blender 2.63 and this will most likely change the mesh API would this means the exporter will need to to be made compatible with this changes as well?
Please make it work with the new versions, there's a ton of really good changes on the UV editor and I really don't want to roll back to 2.61.
Thanks for your time.

ratty redemption [RIP]:
i didn't even know there was a 2.62, which i'll go and dl after this post. looking forward to seeing what improvements they have, and hopefully someone here can help you soon, personally i'm still exporting with .ase

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