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Elder Scrolls - pretty

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ratty redemption [RIP]:
imo, most teasers are dispointing and hardly worth watching, but very good news about elder scrolls 5, looking forward to seeing some actual in game content, also am i correct in thinking they have built a new engine for this one? :)

kat:
Apparently its using a 'new' engine built in-house (they've definately dropped Gamebryo/Emmergant as that's been put up for sale apparently). Everything else is speculative, but you obviously can't have another company like ID software as a stablemate and not poach their collective engine know-how in some shape of form.

ratty redemption [RIP]:
understood and hopefully the animations and character models will also become more realistic.

carnage:

--- Quote from: kat on December 13, 2010, 05:17:36 PM ---Apparently its using a 'new' engine built in-house (they've definately dropped Gamebryo/Emmergant as that's been put up for sale apparently). Everything else is speculative, but you obviously can't have another company like ID software as a stablemate and not poach their collective engine know-how in some shape of form.

--- End quote ---

they will have a job shifting that old buggy hunk of junk

kat:
I never really had that many issues with the games running on that tech *except* that they were pushing it harder than I think it should have been. Both Morrowind and Oblivion seemed over developed from a content point of view; the models and mesh were far to high in poly count relative to what they did - you probably could have got away with a 50% drop and not loose anything visually. Of course switching to new tech potentially means not being as mod friendly (I've not heard anything on that score for the new game), CS Tools allowed for just as much custom content as idtech and UDK.

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