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FPS Terminator indie game

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pazur:
Just learned about this indie Terminator game. Check it out! It looks great!

http://www.moddb.com/games/fps-terminator

kat:
That's pretty good for a one man job, though I wonder about it's prospects; did he get permission from the IP/rights holders to do that? I'm surprised that he's not had that thing 'foxed' with the media exposure he's had, a common problem with mucking about with other peoples ideas - modding history is littered with the polygonal carcasses of many a 'stolen' (as the rights holders see it) IP/idea. Good luck to him all the same though.

pazur:
Yea... I always wondered how other mod makers handle this "copyright" issue.

Like the Back To The Future mod for GTA Vice City: http://www.moddb.com/mods/back-to-the-future-hill-valley or the Star Wars mod for BF2: http://www.moddb.com/mods/star-wars-battlefront-conversion-pack

I bet they have been contacted by the people who really own the rights. Maybe that even has been their intention to get the "foot in the door" in the gaming industry.

kat:
I doubt James Cameron needs a foot in the door via a modder, lol ;) The guy would have to ask him and Warner Brothers, is that the studio that owns the rights to the Terminator IP now? (according to Wiki it's been released by several different studios over the years so whomever has the rights now would be the ones that need asking I should think). I remember when even simple things like the Aliens player model for Quake 3 was initially pulled, as were a few others.

These things largely just slip in under the door so no-one notices, in this day and age of IP protectionism is difficult to imagine any other scenario, especially on 'active' properties (IP's being actively exploited by studios).

pazur:
I meant that the modders want to get the "foot in the door" (not James Cameron ::) ) by  releasing such a mod.

BTW: The FPS Terminator looks great but is hardly playable. A nice "tech" demo... although the UTIII engine is nothing new.

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